Traits

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Abilities, also knows as Traits, are passive effects chosen by the player. You gain 1 point per 2 levels. If you die and de-level, you will still keep your Trait points in the chosen Ability unless you refund the points.

Apogea has a Trait Tree with different paths designed around weapons types and armors.

Most traits will allow you to allocate one point in them, but allocating more will require prior traits to be higher. This means you will not get access to the most powerful traits until around level 24.

Light Armor Tree

Icon Name Max Points Requires Max Effect
Cozy and Useful 5 Light Armor has 15 extra Mana.
Lightfoot 3 Converts 10 free Capacity into 1 Movespeed, capping at 3.
Dressing Wizardly 3 Light Armor that weighs less than 35oz has 1 Magic extra.
Breeze in Your Hair 3 Not wearing a helmet gives you 3 Movespeed.
Battle Boots 1 Cozy and Useful 5

Lightfoot 3

Breeze in Your Hair 3

Converts 1 Movespeed into 1% chance of dealing 1.5x Damage.
Clothes of the Damned 1 Cozy and Useful 5

Lightfoot 3

Dress Wizardly 3

Removes negative effects from Light Armor and gain 5% Magic for each equipped Light Armor.
Darkness Embrace 1 Clothes of the Damned Death spells are 10 times cheaper. Heal, Light and Holy spells are 10 times more expensive.

Blade Tree

Icon Name Max Points Requires Max Effect
Blade Training 5 Regular Swords have 20% extra Damage.
Hand Finesse 3 Gain 1 Attack speed for each 10 Weapon skill you have capping at 5.
Dual-wielding 3 Size 6 swords have an equip size of 5, but deal 30% less damage
Fencing Classes 3 Blade spells cost 15% less Mana.
To Be Ninja 1 Blade Training 5

Hand Finesse 3

Dual-wielding 3

Attacking has a 25% chance of boosting your Movespeed by 10 for 4 seconds.
Blade Prowess 1 Blade Training 5

Hand Finesse 3

Fencing Classes 3

While holding one sword of size 6 and no shield, reduces the cooldown of blade spells by 50%.
Highlander 1 Blade Prowess Blade spells cost 50% less mana, lose the ability to auto-attack. Additionally, converts 2 Attackspeed into 1 Damage.

Staff Tree

Icon Name Max Points Requires Max Effect
Staff Mastery 5 Staves have a 90% chance of shooting without cost.
Charge the Staff 3 Casting an Elemental spell using a staff will make your next attack deal extra(Magic Level/2) True Damage.
Frantic Conjury 3 Casting a Fire spell has a 30% chance your next attack will cast Conjure Fire on the target's location.
Gallop's Fall 3 Reduces the cooldown of Water spells by 35%.
Sacred Stick 1 Staff Mastery 5

Charge the Staff 3

Gallop's Fall 3

While holding a staff, gain 1 extra Area of Effect and 25% cooldown reduction for Holy spells.
Conflagrated Mind 1 Staff Mastery 5

Charge the Staff 3

Frantic Conjury 3

While holding a staff gain 1 extra Area of effect and 25% cooldown reduction for Fire spells.
Warlock 1 Conflagrated Mind All spells now have 1 extra Area of Effect, doubles the cooldown of all spells.

Large Weapons Tree

Icon Name Max Points Requires Max Effect
Going Big 5 Large Weapons have 20% extra Damage.
Steady Bloodflow 3 Casting a spell using Health regenerates 12 Mana.
Wrecking It 3 Lose 4 Attack speed and gain 5% extra Damage
Berserker 3 Going below 66% Health gives you 13 extra Damage.
Overwhelming Force 1 Going Big 5

Steady Bloodflow 3

Berserker 3

While using a Large Weapon, attacking has a 35% chance of casting an area of effect spell around the target.
Magic Blade 4 Going Big 5

Steady Bloodflow 3

Wrecking it 3

Removes negative effects from size 7 or bigger swords and gain 10% manaleech
Unfathomable Rage 1 Magic Blade Converts 2 intake damage into 1 Mana. Doubles the cost of all spells.

Shield Tree

Icon Name Max Points Requires Max Effect
Block Efficacy 5 Shields have 20% extra Defense.
Rooted Guard 3 Blocking an attack regenerates 5 Health.
Hex Parry 3 Successfully blocking an attack will empower your next Arrow or Blade spell by 50%.
Royal Shield 3 Reduces the cooldown of Defense spells by 35%.
Bulwark Leap 1 Block Efficacy 5

Rooted Guard 3

Hex Parry 3

While holding a shield, casting a Time or Physical spell will double your Magic Shield, capping at 200.
Deflect 1 Block Efficacy 5

Rooted Guard 3

Royal Shield 3

Blocking with a Magic Shield will reflect 35% of the damage taken, ignoring armor.
Monster Candy 1 Deflect Taunts last 100% longer, Conjure and Defense spells cost 50% less Mana, lose 99 damage.

Dagger Tree

Icon Name Max Points Requires Max Effect
Stabbing Preference 5 Daggers provide 15% Lifeleech.
Thorough Puncture 3 Physical attacks ignore 20% of the target's armor.
Jagged Rhythm 3 Attacking using a dagger has a 50% chance of dealing (Ability/4) True Damage.
Gaff Hack 3 Casting a Mystic or Time spell has a 50% chance of boosting your Attackspeed by 7 for 4 seconds.
Double Dagger 1 Stabbing Preference 5

Thorough Puncture 3

Gaff Hack 3

Using two daggers doubles your Item Damage.
Luck Forseen 1 Stabbing Preference 5

Thorough Puncture 3

Jagged Rhythm 3

Converts 6 Ability into 1% chance of attacking twice.
Dark Blade 1 Luck Forseen Doubles all True Damage you deal, but you also receive the True Damage dealt.

Orb Tree

Icon Name Max Points Requires Max Effect
Pondering It 5 Orbs provide 15% Spellvamp.
Electric Nature 3 Reduces the cooldown of spells by 15%.
Diamond Skin 3 Hitting an Energy, Physical or Arrow spell on an enemy will give you 50 shield, capping at 100,
Magic Touch 3 Heal Spells are 25% stronger.
Apogea's Ardor 1 Pondering it 5

Electric Nature 3

Magic Touch 3

While holding an Orb, Heal spells cost 50% less Mana.
Unstable Aegis 1 Pondering it 5

Electric Nature 3

Diamond Skin 3

Taking Magic Shield damage has a 50% chance to cast Unstable Berserk around yourself.
Child's Channel 1 Apogea's Ardor Healing others also heal you, reduces the cooldown of all spells by 50% and spells deal 75% less damage.

Glove Tree

Icon Name Max Points Requires Max Effect
Glove Passion 5 While wearing gloves, gain 10 Mana or Health Regen depending on the item you're holding.
True Grip 3 While wearing Gloves, attacking regenerates 4 Mana.
Elvish Practice 3 Spells cost 15% less mana.
Unnatural Flow 3 Your attacks will deal 12 extra True Damage.
Battle Mage 1 Glove Passion 5

True Grip 3

Unnatural Flow 3

Coverts 50 Max Mana into 1 extra True Damage.
Arcane Trickster 1 Glove Passion 5

True Grip 3

Elvish Practice 3

While using gloves, casting a Time or Mystic spell has a 50% chance of blocking all physical damage for 4 seconds.
One With Apogea 1 Arcane Trickset Mana damage is reduced in half, all spells cost 5 times more.

Bow Tree

Icon Name Max Points Requires Max Effect
Bow Guidance 5 Bows have 6 extra Attackspeed.
Good Technique 3 Gain 4 extra Range.
Artisanal Arsenal Non-Magic Arrows give +7 Damage and break less often.
Shineshooter 3 Reduces the cooldown of Arrow spells by 35%.
Explosive Ammo 1 Bow Guidance 5

Good Technique 3

Artisanal Arsenal 3

Arrows have a 25% chance of exploding dealing area damage that briefly slows.
Bullseye 1 Bow Guidance 5

Good Technique 3

Shineshooter 3

Increases the damage of Arrow and Blade spells on enemies you have currently targeted.
Tunnelvision 1 Bullseye Gain 10 Attackspeed but you can no longer move while targeting an enemy.

Heavy Armor Tree

Icon Name Max Points Requires Max Effect
Well Protected 5 Heavy Armor has 15 extra Health.
Heavy Metal 3 Heavy Armor that weighs more than 35oz has 1 Ability extra.
Carry your might 3 Converts 100 max capacity into 1 armor, capping at 8 armor
Magic Steel 3 Casting a Time or Heal spell will give a Magic Shield equals to 100% of your armor, capping at 100.
Blessed Plate 1 Well Protected 5

Heavy Metal 3

Magic Steel 3

Heavy Armor has 1 Magic and 25 Mana extra.
Juggernaut 1 Well Protected 5

Heavy Metal 3

Carry Your Might 3

Removes negative effects from Heavy Armor and gain 5% Ability for each equipped Heavy Armor.
Endowed in Steel 1 Juggernaut Attacking using both your hands gives you multiple stat boosts.